[Released]Imperial Game Engine 2 v60
[Released]Imperial Game Engine 2 v60
[Released]Imperial Game Engine 2 v60
Google Disc Download Space: https://drive.google.com/drive/folders/14lVBdmxcZtSXA741e1l_mv40tvpXqcJZ
[xpn 2.2874]Imperial Game Engine 2 v60.p2.c2
[
[xpn 2.2873]Imperial Game Engine 2 v59.p2.c26
[
[xpn 2.2873]Imperial Game Engine 2 v59.p2.c25
[BugFix] i_3D_model, i_texture formats confussion;
[xpn 2.2872]Imperial Game Engine 2 v59.p2.c24
[BugFix] i_materiall, v3 crash;
[BugFix] LiveSilver, imtds operations inactive;
[xpn 2.2871]Imperial Game Engine 2 v59.p2.c23
[New] LiveSilver, imtds;
[xpn 2.2870]Imperial Game Engine 2 v59.p2.c22
[New] LiveSilver, SetPhotonBarrier.imtd;
[New] LiveSilver, SetDepth.imtd;
[xpn 2.2869]Imperial Game Engine 2 v59.p2.c21
[New] i_material, i_3D_model, grid type, ambient_tiling preferences;
[New] i_material, i_3D_model, grid type, emmision_tiling preferences;
[New] i_material, i_3D_model, grid type, normall_1_tiling preferences;
[New] i_material, i_3D_model, multi-shinesness type preferences;
[New] LiveSilver, i_technology and i_dustiness perfocards;
[New] i_configuration, protected_texture_engine preference;
[xpn 2.2867]Imperial Game Engine 2 v59.p2.c20
[BugFix] PhysicManager, crash;
[xpn 2.2867]Imperial Game Engine 2 v59.p2.c19
[BugFix] i_gladiator, crash;
[xpn 2.2866]Imperial Game Engine 2 v59.p2.c18
[BugFix] i_physics, crash;
[xpn 2.2865]Imperial Game Engine 2 v59.p2.c17
[BugFix] i_light, crash;
[xpn 2.2864]Imperial Game Engine 2 v59.p2.c16
[BugFix] SkriLink, inactive Finder history;
[BugFix] SkriLink, incorrect Finder i_assets counting;
[xpn 2.2863]Imperial Game Engine 2 v59.p2.c15
[New] LawMaker, Interpolate.imn;
[BugFix] i_geometry, elexire3 parameters taftology;
[New] i_geometry, smootch preferences;
[New] i_physics i_3D_model, ghost types;
[xpn 2.2862]Imperial Game Engine 2 v59.p2.c14
[New] i_3D_model, Collision meshes and convex-hulls types;
[xpn 2.2861]Imperial Game Engine 2 v59.p2.c13
[BugFix] inactive progressive materials;
[New] i_light, additionall index colour preferences;
[New] i_material, ColourMateriall.imn;
[New] i_material, Materiall.imn;
[xpn 2.2860]Imperial Game Engine 2 v59.p2.c12
[New] i_physics i_3D_model, CollisionBox types;
[New] i_physics i_3D_model, CollisionSphere types;
[New] i_physics i_3D_model, CollisionStaticPlane types;
[New] i_physics i_3D_model, CollisionCone types;
[New] i_physics i_3D_model, CollisionCylinder types;
[New] i_physics i_3D_model, CollisionCapsule types;
[xpn 2.2859]Imperial Game Engine 2 v59.p2.c11
[New] i_physics, soft_body rope type;
[New] i_physics, soft_body anchor type;
[New] i_3D_model i_physics, soft_body types [alpha];
[xpn 2.2858]Imperial Game Engine 2 v59.p2.c10
[New] i_3D_model, elexire3 preference;
[xpn 2.2857]Imperial Game Engine 2 v59.p2.c9
[New] PhysicsManager, SoftBody support[alpha];
[New] LawMaker, i_physics SetUniversalChanges.ifn;
[New] i_3D_model, Universall.imd (pre-alpha);
[xpn 2.2856]Imperial Game Engine 2 v59.p2.c8
[New] LawMaker, SokoBane_i_gladiator.ifn;
[BugFix] PhysicsManager, incorrect inverted eulers orientations;
[New] CoffeeBreakStudios, PlaneOptimall_InvertedTriangles;
[New] CoffeeBreakStudios, PlaneOptimall_Minus;
[xpn 2.2855]Imperial Game Engine 2 v59.p2.c7
[BugFix] AniTE, ActorMover.iat/ Get i_actor flag crash;
[xpn 2.2854]Imperial Game Engine 2 v59.p2.c6
[BugFix] LawMaker, Loader.ifn/ UnSpawn i_3D_model crash;
[xpn 2.2853]Imperial Game Engine 2 v59.p2.c5
[New] RenderManager, Complex and progressive Blending functions;
[
[xpn 2.2852]Imperial Game Engine 2 v59.p2.c4
[New] i_pano, texture_swizzle;
[New] i_pano, texture_immutable;
[xpn 2.2851]Imperial Game Engine 2 v59.p2.c3
[New] i_light, spot delta;
[New] LawMaker, Set_i_arena_Gravity.ifn;
[xpn 2.2849]Imperial Game Engine 2 v59.p2.c2
[New] PBR06 Shader template;
[New] BRDF LUT Shader Template;
[Bug] Shaders Templates inactive;
[xpn 2.2850]
[New] LawMaker, i_line_versus_entire_world__i_geometry_intersection.ifn;
[New] Shadows_v3;
[New] i_physics, all joints types support;
[New] i_physics, compound joint fixator;
[xpn 2.2851]
[
[xpn 2.2848]Imperial Game Engine 2 v59.p2.c1
[New] RainbowOfficeCycle, isOcluded.ippn;
[New] LawMaker, i_3D_model_i_geometry_Morphing.ifn;
[New]RainbowOfficeCycle, LensFlere.ippn;
[xpn 2.2848]Imperial Game Engine 2 v58.p7.c11
[
[xpn 2.2847]Imperial Game Engine 2 v58.p7.c10
[New] i_3D_model, HeightFieldTerrain2 physics type shape;
[New] i_subatance, i_actor;
Google Disc Download Space: https://drive.google.com/drive/folders/14lVBdmxcZtSXA741e1l_mv40tvpXqcJZ
[xpn 2.2874]Imperial Game Engine 2 v60.p2.c2
[
[xpn 2.2873]Imperial Game Engine 2 v59.p2.c26
[
[xpn 2.2873]Imperial Game Engine 2 v59.p2.c25
[BugFix] i_3D_model, i_texture formats confussion;
[xpn 2.2872]Imperial Game Engine 2 v59.p2.c24
[BugFix] i_materiall, v3 crash;
[BugFix] LiveSilver, imtds operations inactive;
[xpn 2.2871]Imperial Game Engine 2 v59.p2.c23
[New] LiveSilver, imtds;
[xpn 2.2870]Imperial Game Engine 2 v59.p2.c22
[New] LiveSilver, SetPhotonBarrier.imtd;
[New] LiveSilver, SetDepth.imtd;
[xpn 2.2869]Imperial Game Engine 2 v59.p2.c21
[New] i_material, i_3D_model, grid type, ambient_tiling preferences;
[New] i_material, i_3D_model, grid type, emmision_tiling preferences;
[New] i_material, i_3D_model, grid type, normall_1_tiling preferences;
[New] i_material, i_3D_model, multi-shinesness type preferences;
[New] LiveSilver, i_technology and i_dustiness perfocards;
[New] i_configuration, protected_texture_engine preference;
[xpn 2.2867]Imperial Game Engine 2 v59.p2.c20
[BugFix] PhysicManager, crash;
[xpn 2.2867]Imperial Game Engine 2 v59.p2.c19
[BugFix] i_gladiator, crash;
[xpn 2.2866]Imperial Game Engine 2 v59.p2.c18
[BugFix] i_physics, crash;
[xpn 2.2865]Imperial Game Engine 2 v59.p2.c17
[BugFix] i_light, crash;
[xpn 2.2864]Imperial Game Engine 2 v59.p2.c16
[BugFix] SkriLink, inactive Finder history;
[BugFix] SkriLink, incorrect Finder i_assets counting;
[xpn 2.2863]Imperial Game Engine 2 v59.p2.c15
[New] LawMaker, Interpolate.imn;
[BugFix] i_geometry, elexire3 parameters taftology;
[New] i_geometry, smootch preferences;
[New] i_physics i_3D_model, ghost types;
[xpn 2.2862]Imperial Game Engine 2 v59.p2.c14
[New] i_3D_model, Collision meshes and convex-hulls types;
[xpn 2.2861]Imperial Game Engine 2 v59.p2.c13
[BugFix] inactive progressive materials;
[New] i_light, additionall index colour preferences;
[New] i_material, ColourMateriall.imn;
[New] i_material, Materiall.imn;
[xpn 2.2860]Imperial Game Engine 2 v59.p2.c12
[New] i_physics i_3D_model, CollisionBox types;
[New] i_physics i_3D_model, CollisionSphere types;
[New] i_physics i_3D_model, CollisionStaticPlane types;
[New] i_physics i_3D_model, CollisionCone types;
[New] i_physics i_3D_model, CollisionCylinder types;
[New] i_physics i_3D_model, CollisionCapsule types;
[xpn 2.2859]Imperial Game Engine 2 v59.p2.c11
[New] i_physics, soft_body rope type;
[New] i_physics, soft_body anchor type;
[New] i_3D_model i_physics, soft_body types [alpha];
[xpn 2.2858]Imperial Game Engine 2 v59.p2.c10
[New] i_3D_model, elexire3 preference;
[xpn 2.2857]Imperial Game Engine 2 v59.p2.c9
[New] PhysicsManager, SoftBody support[alpha];
[New] LawMaker, i_physics SetUniversalChanges.ifn;
[New] i_3D_model, Universall.imd (pre-alpha);
[xpn 2.2856]Imperial Game Engine 2 v59.p2.c8
[New] LawMaker, SokoBane_i_gladiator.ifn;
[BugFix] PhysicsManager, incorrect inverted eulers orientations;
[New] CoffeeBreakStudios, PlaneOptimall_InvertedTriangles;
[New] CoffeeBreakStudios, PlaneOptimall_Minus;
[xpn 2.2855]Imperial Game Engine 2 v59.p2.c7
[BugFix] AniTE, ActorMover.iat/ Get i_actor flag crash;
[xpn 2.2854]Imperial Game Engine 2 v59.p2.c6
[BugFix] LawMaker, Loader.ifn/ UnSpawn i_3D_model crash;
[xpn 2.2853]Imperial Game Engine 2 v59.p2.c5
[New] RenderManager, Complex and progressive Blending functions;
[
[xpn 2.2852]Imperial Game Engine 2 v59.p2.c4
[New] i_pano, texture_swizzle;
[New] i_pano, texture_immutable;
[xpn 2.2851]Imperial Game Engine 2 v59.p2.c3
[New] i_light, spot delta;
[New] LawMaker, Set_i_arena_Gravity.ifn;
[xpn 2.2849]Imperial Game Engine 2 v59.p2.c2
[New] PBR06 Shader template;
[New] BRDF LUT Shader Template;
[Bug] Shaders Templates inactive;
[xpn 2.2850]
[New] LawMaker, i_line_versus_entire_world__i_geometry_intersection.ifn;
[New] Shadows_v3;
[New] i_physics, all joints types support;
[New] i_physics, compound joint fixator;
[xpn 2.2851]
[
[xpn 2.2848]Imperial Game Engine 2 v59.p2.c1
[New] RainbowOfficeCycle, isOcluded.ippn;
[New] LawMaker, i_3D_model_i_geometry_Morphing.ifn;
[New]RainbowOfficeCycle, LensFlere.ippn;
[xpn 2.2848]Imperial Game Engine 2 v58.p7.c11
[
[xpn 2.2847]Imperial Game Engine 2 v58.p7.c10
[New] i_3D_model, HeightFieldTerrain2 physics type shape;
[New] i_subatance, i_actor;
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