[Released]Imperial Game Engine 2 v59.p1.c1
[Released]Imperial Game Engine 2 v59.p1.c1
[Released]Imperial Game Engine 2 v59.p1.c1
[xpn 2.2848]Imperial Game Engine 2 v59.p2.c1
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[xpn 2.2848]Imperial Game Engine 2 v58.p7.c11
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[xpn 2.2847]Imperial Game Engine 2 v58.p7.c10
[New] i_3D_model, HeightFieldTerrain2 physics type shape;
[New] i_subatance, i_actor;
[xpn 2.2846]Imperial Game Engine 2 v58.p7.c9
[New] LawMaker, GameplayManager//CreateX32Controller.ifn;
[New] PhysicsManager::CheckPolygonallCollizions;
[New] LawMaker, SokobaneAnyActor.ifn;
[xpn 2.2845]Imperial Game Engine 2 v58.p7.c8
[New] LawMaker,ComputeThirdPersonActor.ifn;
[New] LawMaker, GetIActorTitleByFlagPole.ifn;
[New] MapManager, Double flag_pole title i_actor search;
[New] i_stone, BONE Type;
[BugFix] LawMaker, AttachToBone.ifn incorrect behavior;
[BugFix] i_3D_model, double_relative_rotation zerouing sub_coordinates;
[xpn 2.2844]Imperial Game Engine 2 v58.p7.c7
[New] LawMaker, Set/GetActorScale.ifn;
[xpn 2.2843]Imperial Game Engine 2 v58.p7.c4
[New] LawMaker, i_light set diffuse/linear attenuation.ifns;
[BugFix] i_physics i_actor, incorrect debug rotations;
[New] LawMaker, SetGameEngineDebug.ifn;
[BugFix] ItemManager, in GameEngine run crash;
[
[xpn 2.2842]Imperial Game Engine 2 v58.p7.c3
[New] i_geometry, bone i_actor i_link;
[
[xpn 2.2841]Imperial Game Engine 2 v58.p7
[New] LawMaker, OnDamageReceived.ifn;
[New] LawMaker, Set/ Get Fractions.ifns;
[New] LawMaker, Item.ifn;
[xpn 2.2840]Imperial Game Engine 2 v58.p3
[Bug] i_3D_modell, Normall pass transfered to others models;
[BugFix] LawMaker, x32clock anticlock wise rotation as x16;
[New] LawMaker, LookUpIncrement/Dicrement.ifns;
[New] LawMaker, Create Health, Calculate Damage.ifns;
[BugFix] MapManager, UnSpawn inactive;
[BugFix] LawMaker, OpenMapStartPoint inactive rotations;
[BugFix] LawMaker, Unspawn incomplete correct once;
[xpn 2.2840]Imperial Game Engine 2 v58.p2
[New] LawMaker, ReversalWorldCollizions.ifn;
[xpn 2.2838]Imperial Game Engine 2 v58.p1
[xpn 2.2839]
[Fail] VertexWeight;
[New] LawMaker, Cos , Sin , Tang .ifns;
[xpn 2.2837]Imperial Game Engine 2 v57.p9
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[xpn 2.2848]Imperial Game Engine 2 v59.p2.c1
[
[xpn 2.2848]Imperial Game Engine 2 v58.p7.c11
[
[xpn 2.2847]Imperial Game Engine 2 v58.p7.c10
[New] i_3D_model, HeightFieldTerrain2 physics type shape;
[New] i_subatance, i_actor;
[xpn 2.2846]Imperial Game Engine 2 v58.p7.c9
[New] LawMaker, GameplayManager//CreateX32Controller.ifn;
[New] PhysicsManager::CheckPolygonallCollizions;
[New] LawMaker, SokobaneAnyActor.ifn;
[xpn 2.2845]Imperial Game Engine 2 v58.p7.c8
[New] LawMaker,ComputeThirdPersonActor.ifn;
[New] LawMaker, GetIActorTitleByFlagPole.ifn;
[New] MapManager, Double flag_pole title i_actor search;
[New] i_stone, BONE Type;
[BugFix] LawMaker, AttachToBone.ifn incorrect behavior;
[BugFix] i_3D_model, double_relative_rotation zerouing sub_coordinates;
[xpn 2.2844]Imperial Game Engine 2 v58.p7.c7
[New] LawMaker, Set/GetActorScale.ifn;
[xpn 2.2843]Imperial Game Engine 2 v58.p7.c4
[New] LawMaker, i_light set diffuse/linear attenuation.ifns;
[BugFix] i_physics i_actor, incorrect debug rotations;
[New] LawMaker, SetGameEngineDebug.ifn;
[BugFix] ItemManager, in GameEngine run crash;
[
[xpn 2.2842]Imperial Game Engine 2 v58.p7.c3
[New] i_geometry, bone i_actor i_link;
[
[xpn 2.2841]Imperial Game Engine 2 v58.p7
[New] LawMaker, OnDamageReceived.ifn;
[New] LawMaker, Set/ Get Fractions.ifns;
[New] LawMaker, Item.ifn;
[xpn 2.2840]Imperial Game Engine 2 v58.p3
[Bug] i_3D_modell, Normall pass transfered to others models;
[BugFix] LawMaker, x32clock anticlock wise rotation as x16;
[New] LawMaker, LookUpIncrement/Dicrement.ifns;
[New] LawMaker, Create Health, Calculate Damage.ifns;
[BugFix] MapManager, UnSpawn inactive;
[BugFix] LawMaker, OpenMapStartPoint inactive rotations;
[BugFix] LawMaker, Unspawn incomplete correct once;
[xpn 2.2840]Imperial Game Engine 2 v58.p2
[New] LawMaker, ReversalWorldCollizions.ifn;
[xpn 2.2838]Imperial Game Engine 2 v58.p1
[xpn 2.2839]
[Fail] VertexWeight;
[New] LawMaker, Cos , Sin , Tang .ifns;
[xpn 2.2837]Imperial Game Engine 2 v57.p9
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